Claude Code, live inside your Godot editor
A Godot 4 editor plugin that gives Claude Code a live window into your project. Inspect and modify your scene tree, run tests autonomously, and chat with Claude—all without leaving the editor.
Claudot connects Claude Code directly to your running Godot editor—not just your files, but your actual scene tree.
A dockable Claude panel lives right inside Godot, next to Output and Debugger. Ask questions and get help without switching to a terminal.
Claude can read and modify your scene tree in real time via MCP. Create nodes, set properties, reparent, capture screenshots, and more.
Claude runs your GDScript tests (GUT) on its own to verify the code it writes. It sees the results and fixes failures before handing back to you.
Enable the plugin in Project Settings and everything sets itself up—MCP config, bridge daemon, CLAUDE.md. No API keys, no terminal setup.
Claude uses its scene tools to understand your project first, then generates code that actually fits—and runs your tests to verify it works.
Install the prerequisites, drop the plugin into your project, and enable it. Claudot handles the rest automatically.
You need Claude Code and uv. After installing Claude Code, run it once to complete browser authentication—no API key needed.
Download the latest release zip from GitHub. Copy addons/claudot/ and bridge/ into your Godot project root. No build step, no pip install.
⏱ Available 3.12.26
Enable Claudot in Project → Settings → Plugins. The bridge starts automatically. Open a terminal in your project directory and run:
claude
⏱ Available 3.12.26